Darkness
Darkness
CS 426 Senior Project in Computer Science,
Spring 2023, at UNR, CSE Department
Team35
Below are the team members actively working on the project.

Gordon Tan
CS 426 Student

Sharyn Smith
CS 426 Student

John Dieu
CS 426 Student

Rahul Bagchi
CS 426 Student

Diego Lamas
CS 426 Student

Chris Collum
Team35's Project Manager
Instructors/Advisors
Below are the instructors and advisors keeping track of our progress.

David Feil-Seifer
CS 426 Instructor

Devrin Lee
CS 426 Instructor

Alireza Tavakkoli
CSE Advisor
Project Description
Within this project, our main goal is to provide an immersive experience through the use of unique game mechanics, atmosphere, and story. Our project is still based on the poem: Darkness by Lord Byron and we still intend to portray his story through our game. Our targeted demographic consists mostly of teens and young adults and we intend to shine a light on a not-so-well-known poem to such demographics. We put respective effort into all aspects of our game. Some we would like to highlight consist of the themes and atmosphere, game mechanics, and our incorporation of the poem Darkness. Themes and atmosphere (or pretty much our world-building) will most likely parallel the themes within Darkness which will follow our own narrative through our own playable character. The game mechanics will most likely be our way of showing that we will also have a way of game progression through the use of tactics within the turn-based genre. Finally, we intend to use each one of these facets of game design to highlight our original inspiration: Darkness by Lord Byron.
The game will be based on mostly the PC platform. We will be using the game engine Unity and the game will be coded in C#. The only thing that will be needed to play this game is something akin to a regular office laptop. We intend to make this game very accessible to a broader player base due to our hardware requirements being so widely available. This will be achieved by having our game be 2D which is a lot less hardware reliant than 3D games. Also through the use of refactoring and optimization within our code as well. At the end of the day, we intend to reach a wide audience with this game and ultimately want to shine a light on the 2D RPG horror genre through our game.
Project Related Resources
